V1.2.1


















MAIN GAME MECHANICS. INCLDUES DROP SPEED, ARE AND SCORING SYSTEM.




HOW PIECES ARE CHOSEN.



HOW PIECES ARE COLOURED.
REGULAR = COLOURS BASED ON PIECE.
MONOTONE (FIXED) = FIXED BLOCKS ARE MONOTONE.
MONOTONE (ALL) = ALL BLOCKS ARE MONOTONE







OVERRIDES HARD DROP








PREVENTS THE LEVEL FROM INCREASING FOR TGM-LIKE GAMES. GOOD FOR PRACTICE.









SET TO 0 TO DISABLE.



MOVE = RESET LOCK DELAY WHEN PIECE MOVES.
STEP = RESET LOCK DELAY WHEN PIECE MOVES DOWN.



Credits


Created by Demonin
Additional coding by NOT_A_ROBOT and Zaphod77
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Menu music: Rooftop level 3 - From the Jackie Chan Stuntmaster soundtrack
Classic style music: Wireframe - Aural Imbalance, Tensor - Jamie Myerson
Master style music: Night Stream - From the Ridge Racer (PSP) soundtrack, Pearl Blue Soul - From the Ridge Racer Type 4 soundtrack
Dragon style music: Vanishing Horizon - From the Ridge Racer (PSP) soundtrack, Tek Trek - From the Ridge Racer (PSP) soundtrack
GM on the Beat music: Death By Glamour - UNDERTALE: Alternate
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Some main sprites taken/modified from the Tetris: The Grand Master series by Arika
Retro game sprites belong to Nintendo, Sega, and Arika
Background shaders created by Xor and greenbird10 on Shadertoy
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Thank you to all the patrons, testers, and those in the TAP discord server who helped make this game what it is!

Keybinds



Move left - ArrowLeft


Move right - ArrowRight


Hard drop - ArrowUp


Soft drop - ArrowDown


Rotate clockwise - s


Rotate clockwise Alt - x


Rotate anticlockwise - a


Rotate anticlockwise Alt - z